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Racing” where menus are rendered at 512×448. An example of a game that uses a high-resolution (HiRes) mode is “R.P.M. Pixel-perfect scaling is supported for both standard resolutions 256×224 and 256x240 and high (double) resolutions such as 512×448 and 512×224. Both standard and double resolutions are supported Least suitable for integer scaling of SNES games are Full HD (1920×1080) displays: just 83% of the screen height are used, and aspect-ratio error is greater than 7% and is noticeable visually. Aspect-ratio error on 4K monitors is within 5% and almost unnoticeable. The aspect ratio on QHD and 5K monitors is perfect. On QHD, 4K and 5K monitors, 93% of the screen height are used. With aspect-ratio correction enabled, the actual aspect ratio might be different from the perfect 4:3.Īt the regular 256×224 resolution used in the absolute majority of SNES games, the most accurate aspect ratio and maximum screen-space usage are achieved with monitors with the QHD (2560×1440), 4K (3840×2160) and 5K (5120×2880) resolutions. Aspect-ratio accuracy and screen-space usage It can be enabled or disabled via the “Settings” → “Output” menu. Thanks to this, all pixels have exactly the same size, so there is no pixel shimmering. The new “Pixel-Perfect” mode does integer-ratio scaling both vertically and horizontally, even with aspect-ratio correction enabled. Pixel-perfect integer-ratio scaling on both axes
#SNES EMULATORS KAN HANDLE MUSTIPLE BUTTONS PUSHED DRIVERS#
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